Your workshop convert some ressources into goods and sell them. If you multiply the workshops without multiplying the ressources, you end up not getting more money. And as we can't easily double or triple the ressources, multiples of the same workshops in the same town are indeed a waste of money and time. 5. federally • Mercenary • 4 yr. ago. 1st of Workshops have a hidden budget. Basically the money you spend on setting up the workshop approx. Workshops will buy their raw product from the town, in their case wool, and the costs of this wool will be deducted from your potential wage. If the workshop makes a loss then their balance to buy new raw matherial is diminished. I often have party income at around 20k per day. The parties will pay their own soldiers and even make profits for you if you take them into an army and you defeat some enemy armies. Defeat one enemy army and your parties will go from costing you, to making several thousand a day. If the workshop isn't working for you, kindly use the installer found in the above link, disregarding the version warnings for 1.153. If you are playing on a non-windows platform please visit the pinned thread in the discussions. If you start a game and cannot see the preview image on the splash screen, you are not playing Diplomacy. Just like the title says i have a question regarding workshops. Are they currently bugged has i have noticed that in both a vanillia and a modded game workshops do not make money they are literally producing 0 income. the first time this happened to me, it was with a pottery in vlandian in pravand i bought a pottery shop and it was making me no money i had to spend 4000 just to switch it from Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. The-Almighty-Zugs Sep 12, 2020 @ 8:18pm. Caravan not giving any income? So I setup a caravan and after some time it stops showing up on the bottom income tab and stops making any money. I chased it down (took FOREVER) and traded with it and then it started to make money bx4r. Go to desired city, go to trade menu, Find a input item that is at 50% normal value and accessible to that city. Find the made item, if it sells at a higher value than average, make that workshop, Profit. Example. If a city has grapes that sell at 50% average value, but wine sells at a higher markup than average, Make a winery. If you where a Lord would you not take your enemies workshop? Better to take a workshop than let it finance a enemy army. It makes a lot of sense ngl. Imagine if your workship just kept producing. You could go to war with anyone and still make tons of money. No consequences for your business venture It is not that i do not make profit is that i do not lose any money. I had a workshop working for 100 days i lost 0 denars i made 0 denars i do not even see it in the mini window above my money. I am sure it is a bug because i tried it with a plethora of characters (no mods correct cities based on production of goods, no competition) and it I'm not sure what the symbol o the city being under siege looks like. I'll remember to look out or that and compare. I was actually thinking that is what it was, but I didn't get the circle notifications at right side of the screen, telling me the city was under siege. Also, since I thought that is what this symbol meant, I went over to the city. 1st of Workshops have a hidden budget. Basically the money you spend on setting up the workshop approx. Workshops will buy their raw product from the town, in their case wool, and the costs of this wool will be deducted from your potential wage. If the workshop makes a loss then their balance to buy new raw matherial is diminished.

mount and blade 2 workshop not making money