If you try to leave while they are hostile, they'll all leave at once and jump on you. If you wait, they'll stay in the castle and won't leave until you do. The meeting has three purposes. The first and main goal is to get clans on your side as soon as possible before they start wrecking your shit.
The Spicevendor. can give boosts to settlements through their associated stat boosts. The culture of your governor is important too. If the governor is from a culture that the settlement is from, it will increase loyalty by +1, but if the governor is from a different one, it will decrease by -2. Via: Mount and Blade II: Bannerlord.
Settlements that are low in Prosperity get a Loyalty penalty. Villages that were raided or the town/castle being pillaged can cause this. It's micromanaging and the people are fickle, but building certain things and choosing the right bonus will help. Build gardens to generate more food, build fairgrounds to earn more Loyalty, choose the bonus
Vassal 1 has 100% of the support. Ruler 1 has 0% of the support. Vassal 2 has 0% of the support. Vote on Vassal 1, click 50, 100, or 300 (doesnt really matter), but the voting goes to the Ruler, and the Ruler recieves the castle. Now, I want to point out that there is NO policy active that gives the ruler any specific advantages, as in he can't
Likewise, this can be readily seen given the default settlement ownership when you start Mount & Blade II: Bannerlordās campaign. As long as these settlements are in the hands of Rhagaea, Garios
Tips for capturing your first settlement please! As you need it to become a kingdom, so cant raise an army, therefore have limited troops (say130 ish) as nobody will follow you. Playing on realistic and would rather find a way that doesnt involve temporarily dropping the difficulty if possible.
rG1g6Ji. About this mod. 1.6.5 de denendi. In the vanilla game, lord parties and settlements do not surrender, so I added that behavior in. I also added text showing an enemy party or settlement's chance of surrender on the "power level comparer bar" (only appears if they want to surrender). Currently, there are 2 different behaviors for bandit, caravan
Gang leader has a problem, Security get a +1 boost. Fixing the problem takes that +1 away. Right now, in Argoron, I have gang leader Sovos the Lamb wanting some help fencing stolen goods there. If I check the Security detail, I have Settlement Issues getting a +1 to Security. If I buy the stolen goods, that Settlement Issues +1 goes away.
Not really something like culture changing to the ruling lord after some years 2-3 could be good. More like 100~150 years. Could be less than a dozen with enough effort. Culture changes can happen quite quickly if you know what you're doing. For the purposes of this game a few years might be a reasonable consideration.
1-- In Campaign you get EVERYTHING the same as sandbox, except the ability to pick your Main characters starting age (which I find useless except for RP purposes). 2- In campaign many new people get scared because "me got to do the main quests". NO!!!!! You do not, you can completely avoid it , and many people advise doing just that. Skip it.
ē”åę°7588 Nov 23, 2021 @ 11:35pm. I think it will be good to have multiple ways to change a settlement's culture when the game comes out, like burning the whole place to the ground and start from zero, or slowly change it through migration and assimulation, and like kaeladran said, having quests that speed it up. #12.
mount and blade 2 bannerlord how to get a settlement